Well hello there. You're still around here?

This is an update that pretends to keep Khyadon up to date, seeing that some stuff had broken in latest versions.

It has also added compatibility with systems like ModelEngine projectiles, which makes the installation of the mob pack much easier, without the need to install the items resourcepack and have any sort of weird clashes. ModelEngine will deal with all those.

The Darkness staff and crucible related stuff will still require that (Which is currently broken) and will be worked on next. However, given the importance of all the other fixes, I push this mid-way-finished update, to anyone that wants to keep the boss working!

FIXES:
- Added some dodgeability on a few skills
- Changed Projectile types for MEG, allowing dynamic animations
- Removed knockback from burning damages caused by skills
- Optimized almost all skills particles, optimized skillfile and started to comment it better.
- Fixed projectile rain not connecting to the ground and not exploding.
- Projectile rain hitbox telegraphing is now accurate to the actual hitbox of the skill
- Started removing a few workarounds for stuff that wasnt posible in 2021/or i didn't know how to do, and replacing them with better, and simpler mechanics.
- Remade the resourcepack so it is drag and drop installation of the custom sounds
IMPORTANT:
I've included a new installation guide, which is taken from more modern products. It still shows how to install the new version correctly!

I plan to fully update it so it can pair up with modern syntax, functions, and other packs.
ANimation update also planned but gimme more time xd
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Hello! This is a little utility (AND VERY OPTIONAL) patch that includes two main features:

1) Added "Clay_ball patch". This is a little pair of files that will easily change the base item Lord Khyadon uses to fire his dark bolts, which was formerly a stick. This is for leaving stick open, considering it to be a very common object that people use for their custom items. As well, If you're new to this boss, probably it is better to use this patch, since future releases will use it!

2) Little correction to 'Hurt' animations, that should deploy softer and not mess with different skills when Lord Khyadon is casting them!


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Lord Khyadon is undergoing intense surgery, to make his animations better, more stable, and more varied! Having to remake various stuff (And other works ongoing) delayed the updates I had planned for this time. If you're already one of Khyadon's devotes, I invite you to discuss this topic in our #Khyadon-chat!


If you're still thinking about it, trust me, this boss is going to get better!
(Yes, I'm talking to you all bow/ranged weapon users; you will regret trying to poke with arrows!)
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Hotfix: Solved a bug related to the skill Triad-hit. The skill tree executes always correctly, but likes to spam your console.

Lord Khyadon is undergoing re-modeling stuff. New updates with new functions coming soon.

To-do:
Compressed sound pack
Lower-particles version.
Fixed an 'Invalid particle' error on the Supermassive black hole skill. Included the NoMME patch inside the same ZIP. The files are now available for direct download from MythicCraft.
Fixed a few console error logs that spammed even in spite of skills deploying correctly.
Added a Stand-alone version, that works without MythicMobs extension.
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