What's new
Changelog:
* Fixed an incompatibility that allowed you to place shelters in Worldguard protected regions
* Fixed a bug where you could duplicate shelters by keeping one in your inventory, relogging, and grabbing a new one from your blueprints
* Fixed a bug where non-members can place items in empty protected item frames
* Fixed a bug where shelters wouldn't go inactive after 2 weeks of inactivity
* Fixed hunting-lodge, cooldown, and other translation errors. Cleaned up other console log spam on startup
* Black text on civ item lore has been removed
* Missing requirements, reagents, input, output, menus now properly display the full amount of each item (not just 64)
* Civs now properly ignores pvp and other events in blacklisted worlds
* Disabling the combat logger will no longer even track if a player is in combat for other effects like teleporting
* Fixed an NPE when you have an invalid region that tries to upkeep
Changelog:

* Updated to 1.18 and fixed errors with new biomes
* Added pl3xmap support (thanks NeumimTo)
* If you are a town owner, your town tag in chat should now reflect the town you own with the highest population
* Prices displayed in non-English languages should now be fixed
* Time (like building cooldowns) displays in the menu are now fixed
* Added a civs.streaming permission that will hide your town and building locations in the menu so that stream snipers can't get your coords
Changelog:

* You can now choose to have no government, which is similar to Anarchy, but anyone can invite themselves to the town.
* Added a transition from Anarchy to No Government after a week of inactivity
* Added a fix that should allow players to finish their tutorials (thanks Rayzr522)
Changelog:
* Fixed a null error on player chat event for 1.17
Changelog:

* You can now set regions so that they are added to new player's starting items. See the shelter as an example
* Adding input items one after another into a region will no longer bypass region cooldowns
* More error handling null biomes and invalid player data
Changelog:

* You can now enable safe-worldedit in config.yml so that you can't worldedit inside Civs regions
* Fixed a bug where global chat would break on some outdated server versions
* Re-included translation files in the plugin so you don't need to download the translations separately

Changelog:
* Added the ability to shift right click to lock on to a target and auto-fire TNT from the catapult
* Added 2 evolved stages to the catapult for faster rates for fire
* Removed the siege machines. Towns now take power damage similar to outposts
* Added customizable chat channel formats in config.yml
* Added Turkish language support
* Jammer traps no longer intercept teleports of 10 blocks or less
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