What's new
| 75+ Custom Mobs | Region Mobs | 4 Bosses | 300+ Skills | 6 Healthbars | 100+ Items | 10+ Drops |

| 75+ Custom Mobs | Region Mobs | 4 Bosses | 300+ Skills | 6 Healthbars | 100+ Items | 10+ Drops | 2.1.3

- Knight Clan could drop Knight's Boss items, this has been fixed
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- Alpha Wolf will no longer spawn close to another Alpha Wolf
- Alpha Wolf will no longer spawn too many Alpha Wolf Babies
- Added new angry particle to Alpha Wolf
- Changed Alien's mob, and added POISON to damage
- Added a new Creeper "CREEPER_BIGBOOMER", got a radius of 12 it can break however it got a higher fusetick

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- Added a new skill to Archer "ARCHER_PROJECTILE" that show you how to use the DISPLAY bullettype
- Gorgon's Axe Throwing got small changes and fixes
- Removed TargetCondition "IsMonster" from Sniper & Archer (I throught it was Sniper and Archer throwing errors, but I don't think it was because it's working now without problems)
- Fixed Lucky Villagers speak mechanic Yoffset

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- Tested with Paper #144
- Tested with MythicMobs Dev #4685
- Tested with MythicMobs Free Version
- Added a moving condition to Crystals moving - Whenever you crouched and got close to a Crystal, and un-crouched, the Crystal would teleport away
- Zombie Ninja skill has been changed
- Water Creature sound volume has been decreased a bit
- Added a new skill to Water Creature named "WATER_CREATURE_MOVE", so yea it does move towards you now
- Hardcore Pillager got small skill change
- Fixed 2 damage types missed a targeter for Hardcore Pillager
- Lucky Villager skill names has been changed so it's easier to understand
- Lucky Villager skill text and more has been changed (text message, stances, names)
- Lucky Villager has been splitted up so it fits every biome with the type, example "SNOW" types only spawns in snow biomes
- Decreased spawning chance of Mother of Phantoms
- Added a new displayname to Mother of Phantom
- Added "gotoparent" to Zombie Horde
- Changed cooldown on all randomspawns
- Added a new mob "Aggressive Strider", just a Strider there's aggressive, faster and only spawns on lava like the others, however it can also shoot you if it's on lava
- Changed some potion items, fixed them and added some lingerie potions
- Added "Speak" mechanic to Lucky Villagers, but if you don't want it, you can just remove the speak mechanics and re-enable message mechanics
- Fixed Lucky Villager could walk towards the player again after fleeing
- Changed Mob Heads Text color to white, it was yellow
- Added all pottery sheard to DropTable IV
- Added all armor trim smithing template to DropTable V
- Added a new DropTable called "BossDrops", that all bosses got, also minibosses

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- You can now only get to a Crystal if you sneak
- Changed Archer's arrowvolley so it shows particles when charging to shoot
- Added more random names to some mobs
- Sniper did some times burn to death when it was daylight, that has been fixed
- Sniper did throw errors in console if it was shooting on mobs, now I disabled those skills if Sniper hit a mob

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- Changed name "ORE_CREEPER" TO "CREEPER_ORE"
- Changed how "CREEPER_ORE" remove itself if near a land region
- Added an example on how to disable "CREEPER_ORE" if it's in a worldguard region
- Crystals now got a chance of exploding
- Crystals will now damage players removing most of their hearts, in every world the damage just increases
- Crystals can now teleport away from you if you are close to them and waiting too long
- Small fixes

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- Added a new damage skill to "Tank" included with ignoreshield,ignorerestistance,ignorearmor
- Added a new mob "Alien", a mini-boss but however you can easily kill it if you have amethyst equipped
- Added new Crystal, whenever you interact with those they give you rewards, they can spawn everywhere in world, world_nether and world_the_end, however they can only be seen if you stand near them
- Added inclaim & nearclaim condition to randomspawns using "Action: ADD" as a composite
- Rearranged some text and removed "#new mobs" green text
- Changed "Angry Wolf" name to "Alpha Wolf"
- Fixed "Angry Wolf" randomspawning, it now uses "Action: ADD" so it also can spawn at day but in specific biomes
- Changed "Angry Wolf" skill, more effects, more sounds
- Fixed Poison Frog's leap damaging players
- Poison Frog's will now spawn more frequently in swamp biomes
- Tornado's will now spawn on SAND and RED SAND
- Mother Of Phantoms will now spawn more frequently than before
- Changed "ApplyInvisibility: true" option to "Invisible: true" on all mobs that use it
- Removed displayname from Tornado
- Removed a duplicate in Tharkon "storm" skill

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- Tested with Paper 1.20.1 #96
- Tested with latetst MythicMobs Premium 5.4.0 #4652 (Works without problems)
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Increased Custom Mobs price to 8.49 USD

- Tested with Paper 1.20.1 #95
- Tested with MythicMobs Premium 5.4.0 #4647 (This version is broken)
- Removed "setspeed" mechanic from Zombie Sprinter
- Added "MovementSpeed" as an option to Zombie Sprinter
- Fixed a typo in "Gorgon" boss file and skill "Headchange" file
- Increased all bossbar range
- Changed Region "Skills" file name to "SetLevelWorldTime"
- Added a new healthbar mob "HealthbarBossbar"
- Added a new media to Custom Mobs homepage showing bossbar healthbar in a video
- Added a new media to Custom Mobs homepage showing the new boss "Tharkon" in a video
- Reached 300+ Skills
- Added a new boss "Tharkon Boss"

Lots of new files with codes;
Mob Files:
Ragnis Tharkon
Tharkon Dummy
Tharkon Mobs
Skill Files:
Blaster
Blazer
Combat
Effects
Ignis
IgnisExplode
Levitator
OnSpawn
Projectile
Rage
RandomSkill
SpawnBanner
Storm
Win
CopyTharkon
Misc:
Items
DropTables​

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- Fixed "The Greatest Knight" not taking any damage
- Fixed an onspawning issue that every boss has
- Changed all potion mechanics to include "force=true", instead of potionclear

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