What's new
| 80+ Custom Mobs | Region Mobs | 4 Bosses | 400+ Skills | 6 Healthbars | 100+ Items | 10+ Drops |

| 80+ Custom Mobs | Region Mobs | 4 Bosses | 400+ Skills | 6 Healthbars | 100+ Items | 10+ Drops | 2.4.3

- Tested with Paper 1.20.1 #27
- Tested with MythicMobs 1.20.1
- New mob called "RANCIE_PIG" and "RANCIE_PIG_ZOMBIE" looks like a pig but isn't friendly, new skill called "RANCIE_CHANGE"
- Added a new skill to "Tank" called "TANK_CHARGE"
- "Sam The Snowman" got a new skilled called "SNOWMAN_BOLT_HEAVY"
- Added a new effect on "Sam The Snowman"
- Added a max entity limit to "ZOMBIE STUNNER" stunner skill
- Added a new use of "score" condition and that will give me so much more power and control, learning everyday
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- Optimized Tornado
- Tornado now got a higher chance of spawning but with a limit in a range
- Small tweaks in "Region Mobs Spawn"
- Added more examples in "Structure Mobs Spawn"
- Tested Structure Spawning and it still works without problems
- Changed a new way of setting a level with world day/night cycle, see in (Region Folder -> Skills) when it's night mobs will get higher levels on spawn and when it's day mobs will have lower levels
- Fixed Tank's Shield Break Skill
- The Greatest Knight's Item got changed
- Added "PreventJockeyMounts: true" and "PreventTransformation: true" to Knight Boss Minions
- Re-work of Knight Boss healing effect, it's far better than previous
- Kngiht's Boss should no longer take "LEVITATION" effect from its own bullets
- Knight's onspawn equipment will only activate "OnEnterCombat"
- Knight's Equipment skill has been slightly changed
- Re-work of The Eye's healing skill
- Added more stances to The Eye's skills
- Removed unused options from The Eye
- Changed The Eye's skill named from "HeadEquip" to "HeadChange"
- Added new head effect on Gorgon (Change head on damage and on death)
- Added "KillMessages" to The Eye Minion
- Seems that "KillMessages" hex coloring was not working, so I'm now using placeholders instead to fix it
- All The Eye's skills has been changed, just the "-" has been changed to "_"
- Added "PreventOtherDrops" to some mobs
- Added more drops to "END_BLAZE", "INVISIBLE SPIDER", "POISON FROG + NEW ITEMS", "SAM THE SNOWMAN", ""
- Small tweaks to some items
- Removed "PreventMobKillDrops: true" option from all mobs
- Increased the chance of drops from Knight Mobs
- Added new region mobs in "Region Mobs Spawn" (REGION_ZOMBIE_COMPOSITE_AND and REGION_ZOMBIE_COMPOSITE_OR and REGION_ZOMBIE_COMPOSITE_BOTH) to show you how composite works ONLY WORK WITH 5.3.0 MYTHICMOBS BUILDS
- Disabled "Money" from Custom Mob's DropTable
- Changed "MobType" to "Type" in randomspawns, I don't know why I haven't seen that they changed this
- Added 3 more region mobs "REGION_ZOMBIE_NEARCLAIM" and "REGION_ZOMBIE_INCLAIM" and "REGION_ZOMBIE_COMPOSITE_COMBINED_CLAIM"
- Mother Of Phantoms couldn't spawn and never worked, but it does now!
- Removed Mother Of Phantom skill "Phantom_Throw"
- Removed equipment SHIELD from "KNIGHTMINIONARCHER"
- Changed and optimized "LAVA_CUBE" skills
- Added Droptable to "Ore Creeper"
- All mobs got a new chance of dropping loottables (it was SO high, almost every kill gave drops)
- Changed "LAVA_CUBE"'s way of spawning and it'll only spawn on "BASALT,BLACKSTONE,MAGMA_BLOCK" in world_nether
- Added Invisible Enderman in the nether
- New way of spawning "POISON_FROG", only in SWAMP & MANGROVE SWAMP, only spawns on MUD & GRASS_BLOCK, only spawns outside
- Added a new AI skill to all bosses that activate the boss when spawned
- New sound effects when The Greatest Knight spawns
- KnightMinion won't always show displayname anymore
- All bosses can now float in water & lava
- All bosses is now more stable and possible to kill in vanilla
- Added new showcase videoes on all bosses (see custommobs homepage -> open "spoiler: bosses")
- Added more sounds to Gorgon

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- Added remove minions on death to "Gorgon" Boss
- Changed "Freeze" potion effect in Gorgon's "Combat" skill to "Wither" potion effect
- Added a new skill to "Gorgon" called "Throw_Then_Axe_Throw", will throw you then throw Axe
- Gorgon's "OnSpawn" skill has been fixed, Totems will now damage players correctly
- Small text mistakes in "Knight Boss" has been fixed
- Changed so "InvisibleSpider" spawns only under Y Level 50, makes it scarier
- Other small fixes
- All bosses got a new EXP system, instead of giving one player exp that kills the boss, it'll give all players in a radius of 50 with "command{c="execute run xp add @p 1000 levels"} @PlayersInRadius{r=50} ~onDeath 1", it'll give 1000 levels and it's better to use, that's what I think
- Added "PreventJockeyMounts: true" and "PreventTransformation: true" as an option to all zombie mobs
- Gorgon will now only teleport to player if it hit with the axe
- Gorgon should be more stable
- Added a new zombie called "ZOMBIE_SCRAMBLER" that'll only go to nearby items dropped on the floor and throw them away, just like dolphins
- Added a new "ZOMBIE_SCRAMBLER" head
- All zombies got their zombie heads equipped
- Added "ZOMBIE STUNNER" to randomspawns
- Added "ZOMBIE SCRAMBLER" to randomspawns
- After so many test I've finally found a solution to limit region mobs spawning, example do you want to spawn 20 mobs in a region? Then, now there's an example for that. Look into "Region" folder and find "Region Mobs Spawn.yml" file to see how to do it


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- Some conditions was "targetwithin" they are now changed to "playerwithin" in skills
- Added a "packinfo.yml" file into packs (can be used as an condition)
- Added a new random spawn in "Region Mobs Spawn.yml" that's based on floorlevel + worldguard region
- Added Invisible Enderman in World The End (creepy)
- Added Invisible Enderman Head
- Added new skills to "End Skeleton" (END_SKELETON_EQUIP, END_SKELETON_EQUIP_1, END_SKELETON_EQUIP_2, END_SKELETON_WARP) + New Items
- Added new skill to "Hardcore Pillager" (PILLAGER_GRIP)
- Added a new Zombie mob type called "Zombie Stunner" when it dies it stuns nearby mobs

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- Tested with latest version of Paper 1.19.4 #527
- Tested with Free MythicMobs-5.2.6
- Tested with latest version of Premium MythicMobsPremium-5.3.0 SNAPSHOT #4476
- "Enderman Teleporter" got a re-work (New skills mostly)
- "Enderman Teleporter's Minion" got a small re-work
- "Hardcore Pillager" now got more effects when hitting and changed some of its skills
- Changed Zombie Bleeding Skill playerwithin range from 1 to 2
- "Zombie Thrower" will throw you away when you are being attacked by it and you are in a range of 3
- "Zombie Jumper" got a re-make of skills, it seems that it didn't even work... Soooo old config (Fixed now)
- "Skilled Zombie's" skill "SKILLED_PULL_ATTACK" has been changed to "SKILLED_POTION_ATTACK" and throws potions now
- Removed "- targetinlineofsight true" in every skill, did nothing good anyways
- Fixed "Zombie Thrower" and "Zombie Stealth" randomspawning mistake
- Fixed "CREEPER_BLUFF" randomspawning
- Fixed "SAM_THE_SNOWMAN" randomspawning
- Added exp drops to "POISON_FROG", "INVISIBLESPIDER", "ENDBLAZE", "LUCKY_VILLAGER", "ORE_CREEPER"
- Changed "End Witch" spawn chance
- Added random names to all zombie & creeper mobs for now (new skill called "Names" with hex coloring and it's easy to add more names)
- Fixed some damage modifiers

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Finally I can update this! Sorry for the delay and confusion about Gorgon, but Mythicccraft's anti-spam did stop me from updating. Now, it's here, newest update!

A whole new boss called "Górgon" has arrived and is insane. (It's in alpha state)
What does it include?
- Mobs
- Skills
- Drops
- Items
- More fixed


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- Quick fix "slime" drop has been changed to "Slime_ball"
- Completely re-work of "Bomber" bomb
- Removed "BomberDummy"
- Added a new Totem skill to Bomber (much more userfriendly)

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- Added a new DropTable Items file
- Added a bunch of items
- Added armor and swords with randomized attributes
- Added Heads to all mobs
- Fully added droptables, heads, exp and more items to every mob
- Added head equipment to some mobs

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- Changed "Knight Leader" mount to Ravager mob
- Added a new damage skill to Ravager mount
- Changed "Healthbar" skill file, now it only shows healthbar skills
- Added a new file called "Healthbar Mobs" inside Region folder that shows how to use different kinds of healthbar
- Fixed a broken actionbar healthbar example
- New showcase of Healthbars on homepage
- Added Frog Type to "Poison Frog"
- Moved "CreeperBluff" skill to a new skill file instead of under the mobs skill section
- Now "Ore Creeper" support Lands, haven't tested with other griefprevention plugins
- Added more ore's to "Ore Creeper"
- If "Ore Creeper" is near a claim it will remove itself
- Changed "Angry Bee" skills

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