Support for Minecraft 1.21.7 and MythicMobs 5.9.5
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- Added a Damage System for all Elementals. Now you can easily change the output of damage for every skill or melee attacks without looking through everything, because it can be found at the top of the skill files.
- Made some small changes for the fire bender, added a stance for blue fire
- URL in packinfo changed to SoapsUniverse.com

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- Tested on Paper 1.21.4
- Tested on Paper 1.21.3 #39
- Tested on Mythicmobs 5.8.0 Dev #5259
- Tested on Mythicmobs 5.7.2 Dev #5184
- Tested on MythicMobs 5.7.2 Premium
- Added an icon in /mm items browse
- Added Void Elemental to "Elementals Spawner Egg Addon"
- Added Totems for all Elementals in "Elementals Spawner Egg Addon"
- Fixed "Dark" potion error
- Fixed "Dark" constantly using "DARK_SKILL_2", it is now fixed and it's now possible to damage "DARK" with melee attacks
- Increased DAMAGE output for most skills, while I did that I also added more randomized DAMAGE output
- Removed all conditions from all skills from all Elementals, it actually just broke skill usage.
- Changed cooldown for all skills to 60 seconds.
- Removed the prefix "- effect:" from the beginning of all effect mechanics

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- Tested on Paper 1.21.1 #52
- Tested on Mythicmobs 5.7.1 Premium
- Tested on Mythicmobs 5.7.2 Dev #5184
- Let me introduce you for my newest Elemental "Void", included with 5 new advanced skills.
- Removed SetCooldownSkill for all Elementals and re-added "Cooldown" as an option in the skill
- Changed ICE_SHIELD to be a skill instead, called "ICE_SKILL_4"
- Merged ICE_PROJECTILE into those skills that uses projectiles
- Merged LIGHT_PROJECTILE into those skills that uses projectiles
- Merged EARTH_PROJECTILE into those skills that uses projectiles
- Merged WATER_PROJECTILE into those skills that uses projectiles
- Merged FIRE_PROJECTILE into those skills that uses projectiles
- Merged AIR_PROJECTILE into those skills that uses projectiles
- Light also used Water Projectile, that has been fixed
- Removed 2 skills and shield from Earth, they just didn't fit well
- Earth skill "EARTH_SKILL_3" will no longer kick players when they are in the air
- Changed Fire Shield to be a skill
- Fire now has 6 new skill, basically the same skill but with blue fire and increased damage when going under 50% HP
- Replaced AIR_SKILL_3 with AIR_SKILL_8, it was basically the same skills and at the same time I added more to it and is better and will now damage players in a radius
- Used Fire conditions in Air conditions, that has been fixed
- Merged Air Shield into Air Spawn skill
- Optimized all Elemental damaging skills, less particles and just visually looking better
- "WATER_SKILL_IN_WATER" feature is now disabled by default, it's supposed to be used if you use Water Elemental in water
- All dummy skills has been moved to the bottom of files
- "FIRE_SKILL_2" has been tweaked and does not apply damage resistance to the Fire Elemental anymore
- I did so much of fixing, changing, adding that I can't even remember what I did
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- Changed all Elementals Health from 500 -> 1000
- Added stance conditions to all Elementals, it should minimize the spam of skill-use.
- Earth Elemental has been tweaked
- Elementals didn't actually damaged correctly when using variables, that has been fixed

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- Tested on Paper 1.21
- Tested on Mythicmobs 5.7.0
- Added EARTH_SKILL_6, EARTH_SKILL_7, EARTH_SKILL_8
- Fully re-work of mostly every Earth Skill
- Changed EARTH_RANDOM_SKILL setup
- Added "OnCooldownSkill:" for every Earth Skill
- Added AIR_SKILL_7, AIR_SKILL_8
- Added a new "LIGHT_SKILL_4" and a new exploding light dummy
- Fixed "LIGHT_PROJECTILE" and changed particle effect, made it shoot more projectiles instead of once
- If anyone experienced crashes due to Elementals, the issue should now be fixed.

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