Changelog:
* Civs is now backwards compatible at least as far back as 1.16.5. You will still get errors on startup for configs with newer blocks in them, so make sure you adjust your configs for the server version you are on.
* War disabled towns should no longer deny admins the ability to open...
Changelog:
* Custom model data is now working COBBLESTONE*4^60 gives you 4 cobble with data 60
* Added use-war-enabled setting to config.yml so you can disable the whole war-enabled system
* Town owners can now destroy buildings in their towns without having to add themselves as an owner of the...
Changelog:
* Updated to include 1.19 features
* Added the obelisk, the first wonder building. Only one can exist. Gives great pvp gear, but makes you a target for every other war town
* Towns and players are now PvE by default. Towns can be attacked once they build war-enabled buildings (like...
Changelog:
* Catapults that are auto firing and run out of input (TNT) no longer blow themselves up
* Added a slime farm at level 4
* NPC housing now pays a small amount of money to the region owner every irl hour. This should help decrease the gap between solo and teams of players
* Towns...
Changelog:
* Added a ceasefire setting so that you can disable town power damage from TNT during certain hours of the day.
* Added a setting for pvp-worlds. If empty, then this feature is disabled and war is enabled on all worlds (which is the default). Any town owner in a non-pvp world is safe...
Changelog:
* Fixed a bug where creating regions in towns without gov type limits would be blocked
* Fixed a bug where regions could not be built below y0
* Added the /cv poweradd and /cv powerrem commands to add and remove power from a town
Changelog:
* You can now restrict regions to only be built under certain gov types
* You can set a gov type to not appear in the menu when choosing a gov type
* Added /cv power [town name] [amount] as an admin command to set town power
* Refunds for destroying your own region are now...
Changelog:
* Fixed the index of the alliance invite button
* Fixed it so enchanting skill exp is awarded even if classes and skills are disabled
* Disallowed items are no longer checked if classes and skills are disabled
Changelog:
* Fixed the warrior path by removing siege machines from it. Added more reward money to help cover costs
* Conveyors now remember the previous region they delivered too (even after a server restart). When a player is not within 5 chunks of the region, it will teleport items directly...
Changelog:
* Fixed an incompatibility that allowed you to place shelters in Worldguard protected regions
* Fixed a bug where you could duplicate shelters by keeping one in your inventory, relogging, and grabbing a new one from your blueprints
* Fixed a bug where non-members can place items in...
Changelog:
* Updated to 1.18 and fixed errors with new biomes
* Added pl3xmap support (thanks NeumimTo)
* If you are a town owner, your town tag in chat should now reflect the town you own with the highest population
* Prices displayed in non-English languages should now be fixed
* Time (like...
Changelog:
* You can now choose to have no government, which is similar to Anarchy, but anyone can invite themselves to the town.
* Added a transition from Anarchy to No Government after a week of inactivity
* Added a fix that should allow players to finish their tutorials (thanks Rayzr522)
Changelog:
* You can now choose to have no government, which is similar to Anarchy, but anyone can invite themselves to the town.
* Added a transition from Anarchy to No Government after a week of inactivity
* Added a fix that should allow players to finish their tutorials (thanks Rayzr522)